This tutorial provides a guided orientation of the MozXR Unreal project, helping you understand its structure and key components after opening it for the first time. You’ll explore the default X-Reality-Lab environment, learn about included plugins such as audio, tracking, and editor tools, and get an overview of available maps like the Deep Space 8K setup at the Ars Electronica Center. The video also introduces essential scene elements, including the nDisplay actor for rendering across projection systems and the tracking manager responsible for spatial tracking, giving you a foundational understanding before diving deeper into using the framework.
Topics covered
Links