Follow Camera

This tutorial explains how to attach your nDisplay rig to a camera in Unreal Engine, which is essential when working with animated cameras in immersive environments. It walks through multiple approaches, including using the built-in MozXR “Follow Camera” option, Unreal’s native nDisplay settings, Blueprint logic, and Level Sequences with camera cuts and blends. You’ll learn how to ensure your rendered output correctly follows camera movement, both in-editor and in nDisplay preview, and how different attachment methods affect flexibility, performance, and animation workflows.

Topics covered

  • Why attaching the nDisplay rig to a camera is essential for animated scenes
  • Using the Follow Camera option (MozXR recommended method)
  • Enabling Preview in Game for proper visualization
  • How the system works internally (Player Camera Manager & Blueprint logic)
  • Using Level Sequences to animate cameras
  • Creating and previewing animated camera movements
  • Using camera cuts and blends for smooth transitions
  • Testing camera-follow behavior in nDisplay preview (hot launch)
  • Alternative method: attaching via Level Sequence attach tracks
  • Correct attachment settings (e.g., Snap to Target vs relative transform)
  • Pros and trade-offs between different attachment approaches

Links

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