In this video, you’ll learn how to work with spatialized sound control in the MozXR framework, focusing on how Ableton Live integrates with Unreal Engine for dynamic audio-driven environments. The tutorial explains how to trigger clips, scenes, and tracks in Ableton using the Ableton component, and how to spatialize and position sound sources using the L-ISA system. You’ll explore the provided rotating example map, check out the provided Ableton Live project, and understand how audio sources can be driven by actor movement in 3D space. By the end, you’ll be able to build flexible, spatial audio interactions that connect Unreal, Ableton and L-ISA in real time.
Topics Covered
Links