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In this video, you’ll learn how cluster synchronization works in the MozXR framework, focusing on actor replication and cluster events in multi-PC (cluster) environments. The tutorial explains how to ensure actors move consistently across all nodes in a distributed nDisplay setup using the Display Cluster system in Unreal Engine. You’ll also explore how cluster events allow you to trigger synchronized gameplay actions—such as spawning actors—with shared parameters across all machines. By the end, you’ll understand how to build deterministic, synchronized behavior across an immersive multi-display system.
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