This tutorial dives deeper into local testing in the MozXR framework, focusing specifically on the tracking system and how to simulate user interaction without needing a physical setup. You’ll learn how to use the built-in tracking simulator to create and control virtual “people” on the floor and interactions on the walls, as well as how to use recorded tracking data for more realistic testing. The video also demonstrates how these simulated inputs appear in both the Unreal Engine editor and nDisplay preview, giving you a practical way to develop and test immersive experiences entirely on your local machine.
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