In this video, you’ll learn how to use the MozXR Config Editor to define and manage environment-specific parameters for your Unreal Engine project. The tutorial walks through selecting and applying environment presets, configuring tracking behavior (including relative vs. absolute positioning with the root origin actor), and optimizing performance with features like actor pooling. It also demonstrates how tracking orientation works, how to simulate tracking input, and how to switch between environments such as X-Reality-Lab and Deep Space. By the end, you’ll understand how to tailor your setup for different immersive installations and ensure your application behaves correctly across environments.
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