This tutorial walks you through local testing in the MozXR Unreal project, showing how to run the scene for the first time and understand key systems like rendering and tracking. You’ll learn how the nDisplay configuration controls what each projection surface displays, how the tracking manager handles spatial interaction, and how to preview everything both inside the editor and through nDisplay windows. The video also highlights essential settings—such as enabling in-game preview, editor preview, and the follow camera option—to help you properly visualize and test your immersive setup.
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