Univ.-Prof. of Digital Humanities in the Arts
+++ Study Information Days 2026 for many of our studies: all dates can be found in the event calendar! +++
The Master's programme Immersive Arts and Digital Narratives is a liberal arts programme that explores the visual arts and the possibilities of new narrative forms against the backdrop of technological developments. Students on the programme have access to the X-Reality Lab, a unique space for immersive and interactive art. Immersion here does not mean passively succumbing to digital overwhelm, but actively diving in and artistically and critically exploring technological spaces and their double meanings.
Institute for Open Arts
+43 676 88122 461
joletta.de_smedt@moz.ac.at
Franz-Josef-Straße 18
5020 Salzburg
Department of Studies & Examinations
+43 676 88122 492
studienabteilung@moz.ac.at
Length of course
4 semesters / 120 ECTS-AP
Language of instruction
English
Registration period
01.02.2026-28.03.2026
Entrance examination
11.&12.05.2026 (online)
15.-17.06.2026 (in Salzburg)
Downloads
Tuesday, 10 February 2026
10:00 a.m. to 12:00 p.m.
Tuesday, 3 March 2026
5:00 p.m. to 7:00 p.m.
Rapid technological development calls for artistic and critical engagement. How and in what spaces can we create sustainable and effective experiences and bring stories into the world that touch and move us?
The four-semester Master's programme in Immersive Arts and Digital Narratives offers the opportunity to comprehensively explore and research immersive art and storytelling in the digital age. The aim of the programme is to reopen up the audiovisual, visual and performing arts in particular by integrating technological tools and methods. This involves developing new approaches and forms and realising artistic projects (digital, time-based, performative, immersive, interactive or cross-media projects) in a process-oriented manner, reflecting on them critically and placing them in new contexts.
The two-year programme is open to artists from all artistic or scientific disciplines, provided that they have completed a degree, have artistic practice and prior knowledge of technology, are interested in exploring the possibilities of technological developments in the arts and thus wish to open up new avenues.
The programme is oriented towards the current state of development and exploration in the arts, as well as the state of research in the relevant academic disciplines, particularly with regard to digital technologies and new narrative forms. Technological and social challenges and processes of transformation are reflected upon and addressed.
During their studies, students expand their artistic, narrative, technological, and research expertise. They are empowered to experiment with, develop, implement, reflect on, and contribute to artistic, scientific, and social discourse forms of artistic expression that are dynamically changing in line with technological change.
Students deepen their ability to reflectively integrate technological artistic methods and practices into their own artistic practice. They develop, conceptualize, and realize projects that can combine digital, time-based, performative, immersive, interactive, or cross-media methods and practices. Collaborative work in artistic teams is explicitly encouraged. In addition, students acquire the ability to present projects that deal with these forms of expression, reflect on them critically, and place them in new contexts. Students have a strong understanding of the connections between technology, art, culture, and their relevance in current and future areas of society.
The programme qualifies students for professional activities that require theoretical, technological and artistic skills and knowledge. It also qualifies them for activities that are undergoing dynamic change due to technological advances, as well as those that are yet to emerge.
The Curriculum is competency oriented. Upon completion of the master programme Immersive Arts and Digital Narratives students should have the following competences:
Artistic practice and independence
Conceptualization, implementation, and collaboration
Narration, dramaturgy, and staging
Digital, technological, and cross-media skills
Theoretical and research-based skills
Ability to analyze and reflect
Critical and ethical awareness
Innovation, knowledge acquisition, and lifelong learning
The programme spans four semesters, during which students continuously work on their projects dealing with immersive, interactive art forms or the possibilities of storytelling in the digital age. They receive individual guidance and support throughout.
Artistic Practice/Project: The programme focuses on (individual) artistic practice/projects that incorporate the possibilities offered by technological developments.
Digital Forum: This is where regular exchanges take place between students (of all years), teachers and supervisors.
ThinkLab: The lectures focus on deepening knowledge of media theory and media history, artificial intelligence and creative technologies, and the ethics and aesthetics of the digital. Seminars 1-3 focus on stories/structures/systems, text/context and image/space/time.
Immersive and Digital Arts Lab: The two workshop formats are attended over three semesters. In the practical workshop Digital Arts and Narratives 1-3, students explore technological methods and practices, procedures and process logics that are important for the development of new narrative forms and structures. The focus is on the possibilities of image generation, worldbuilding and audiovisual, time-based composition. In the practical workshop Interactive and Immersive Arts 1-3, students deepen their knowledge in the field of immersive and interactive projects. The focus here is on the various possibilities of interaction and immersion, including spatial staging involving real and virtual spaces as well as human and non-human actors.
Excursion: In the second and third semesters, excursions are organised, including visits to international festivals that deal with immersive arts or new narrative forms.
Free electives: Students can choose from the courses offered by the Mozarteum University. Courses offered by other universities may also be credited.
The programme is open, non-hierarchical and collectively organised. Courses are open to external interested parties, subject to capacity, and are held in English.
The application process for the MA Immersive Arts is structured as follows:
The following documents must be uploaded as part of the online application:
Applicants must also upload a portfolio (as one single PDF document) containing the following:
The work/documents must be digitised (scans, photo, etc.) and uploaded as one single PDF document with a cover sheet (photo, name, date of birth, address, telephone number, school-leaving qualification, email and details of previous vocational training, date and signature). Only one upload will be accepted (PDFs should be merged to create a single document). The maximum file size is 25 MB.
Online interview, workshop and on-site interview
Part 1: Online interview
Those whose portfolio has been positively assessed will be invited to an online interview with the examination panel, in which the applicant will present themselves and their project.
If the candidate passes the online interview, an invitation to the entrance exam in Salzburg will be issued.
Part 2: Workshop and on-site interview
Oral examination lasting approximately 20 minutes, consisting of two parts (portfolio and interview). During this examination, applicants demonstrate their artistic, technological and scientific (reflective) potential to complete the Master's programme.
In addition, candidates will be given tasks to be completed both individually and together with other candidates.
Portfolio: Applicants present a concept/project from their application portfolio and position themselves and their practice in the context of immersive arts and digital narratives. The examination lasts approximately 15 minutes.
In addition, tasks are completed and, if necessary, group workshops are held. Applicants invited to the practical part will also be given a task on site, which they will sketch and present as a prototype using their (individual) artistic, technological, digital and media methods. (The technology used can range from interactive tools to world building or interaction with non-human actors).
Interview: A conversation lasting approximately 5-10 minutes with the examination committee about motivation, background, preliminary studies, expectations and career prospects.
Accessibility and widening participation
Please note that the Mozarteum University Salzburg offers various support options at the time of your audition and during your studies if you have a disability or a chronic illness.
If this applies to you and you would like to take advantage of counselling, please contact Claudia Haitzmann: claudia.haitzmann@moz.ac.at or +43 676 88122 337.