
The task set was to build a mini-golf. During the semester, the ten students worked together to design and implement a mini-golf system that is easy to pack up and transport: the Pop-Up Mini-golf!
The task set was to build a mini-golf. During the semester, the ten students worked together to design and implement a mini-golf system that is easy to pack up and transport: the Pop-Up Mini-golf!
Join Collective Clothes is a design and research project that explores fashion as a collective practice and focuses on making and wearing clothes together. It is a modular clothing system that invites people to create clothes together, in a group.
St. Virgil is a center for education, conference and hotel. The Wilhelm Holzbauer building (1976) is surrounded by a spacious park, which in the future will be used as a place for learning and teaching, communication, action and contemplation under the open sky.
Every souvenir (memory) has a narrative core. it is based on an invisible story. at the latest, when every trash can be a souvenir, it becomes obvious that the souvenir does not speak for itself. it needs a context, a story. souvenirs are transmitters of stories, experienced stories, they are souvenirs.
Introduction to the experimental use of the 3D printer: processing and deformation of textile materials - Playing. Mita works by Bettina Aichinger, Iris Bruch, Clara Elixmann, Vanessa Franziska Friedl, Marie-Christin Julia Fritz, Verena Laireiter, Linda Elisabeth Nicolussi and Angelika Schlosser
The kimono is often seen in its uniqueness as a symbol of Japan and an important part of Japanese tradition and culture. It is considered timeless in its form and yet is also a mirror of cultural change. It is in many ways a source of inspiration for fashion designers worldwide.
Design is increasingly turning to questions of social design and process design. Cooking and eating: In company or alone? Digital or analog? Slow food or fast food? Made with love or industrial?
In cooperation with the Austrian Paper Museum Steyrermühl, students intensively explored the material paper, examining material, form, technique, color, structure and haptics, and developed projects in different scales that were subsequently shown publicly in the museum.
In the context of the project, students dealt with the disposal of objects, with the recycling of waste as well as with values and design per se. Through the surprisingly occurring first Corona semester, a common discussion and reflection on values, attitude and questions about the essential began online.
In the subject Design: Technology.Textiles, especially in the field of technology, there was no dust- and noise-free place to teach, to discuss, to learn, to reflect, to take a break and to cook and eat, apart from the fantastic workshops until 2019.
Based on designs and fashion objects by fashion designer Roberto Capucci, students from the Design: Technology.Textiles program, together with students from the Department of Stage and Costume Design, Film and Exhibition Architecture, explored relevant questions of inspiration and its transformation.
"Fundus" was the title of an exhibition by students of the Department of Design: Technology.Textiles. Selected works from bachelor's and master's projects were shown, which made the diversity of the new course of study publicly tangible for the first time. The students created the exhibition concept on their own and also wrote their own texts.
Zwischen(t)räume is a project by students and teachers of the study program 'Design: Technology.Textile' of the Mozarteum University, residents of the Strubergassensiedlung and the residents' service Lehen & Taxham.
Colours take on a variety of functions in our everyday lives. The perception of the world, nature, things and all artefacts "in colour" seems self-evident to us. Colours are systematised, catalogued and traded as material means.
Things and non-things. Things in abundance. Things that no one needs. Things that have become old. Things that are broken. Things that don't please. Things en masse. Things that nobody wants. Do you have things that you don't use? Things that you find terrible? Things that are broken? A thing with which you associate a story? Or a thing that is too beautiful to throw away?
Idling refers to the operation of a system or machine without it doing the work for which it is intended. When does an activity make sense? Is idling a reset? a cure? a pause? What happens during the idle time?